Android: Changed: Updated SupportsAccelerometer() API to return whether a device has an accelerometer sensor or not.Scripting: Improved pop-up error messages when attaching scripts to GameObjects. Multiplayer: Added Unity Transport Package 1.2.0. Multiplayer: Added Unity Netcode for Gamebjects Package 1.0.1. (Thank you to on the forum for the request!). This allows you to set both the localPosition and localRotation of a transform in a single call, which is more efficient than assigning to localPosition and localRotation separately. (UUM-12649)Ĭore: Added Transform.SetLocalPositionAndRotation(). XR SRP: Meta Quest performance loss between URP versions when built ( UUM-15608)ĢD: Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.ĢD: Updated Toolbar and Visibility tab buttons' selection color.ĢD: Added support for different sized texture inputs in ImagePacker.ĢD: Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.Īsset Import: Reduced the time taken by refreshing the asset database, which among other things improves the performance of editing prefabs.Īsset Pipeline: Do not assert on race when receiving import worker results for a deleted asset. Web Platform: Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" when building for the WebGL platform ( UUM-17658) Scene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window ( UUM-16576) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project ( UUM-3207) Linux: Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void)" when opening floating windows ( UUM-11724) Includes PrintMe Mac driver, PrintMe Web Release, and PrintMe.DirectX11: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU ( UUM-13134) Monterey support requires macOS 12.1 or later Some components of version 6.7 and version 6.8 continue to use Rosetta2 Fiery SoftwareĬompatibility on Apple M1 (native, without Rosetta2) See below for Fiery products that currently run on Apple M1 computers using the macOS 12 Monterey Rosetta2 dynamic binary translator. The table lists the versions of Fiery products that are compatible with macOS 12 Monterey running on Intel CPUs.ĮFI is actively working to optimize its products to run natively on Apple computers using the Apple M1 chip. For best results, run Fiery software only on the supported operating systems and hardware platforms listed below.
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